Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu) OpenSUSE Leap 15.3 + NVIDIA 470.57.02 -> now it's working even better (5-10% less memory, visibly quicker AI turns, visibly faster savegame loading) On loading 1,4gb memory, after few hours 1,6gb. Played around 1200 turns, in the end 30 cities, 100+ military units, 50+ automated workers. Start on biggest possible map in RAND, 18 players, speed Snail, 5 wining conditions. Tested with NVIDIA 465.31 proprietary driver + openSUSE Leap 15.2.
#Civilization iv completo install
install dxvk-1.9 (standard or custom for Leap) This also doesn't happen on smaller maps (up to "standard").Ģ.
To avoid having all but ground textures (units/trees/improvements "hanging in void") -> use Low or Medium graphics quality. To avoid textures disappearing (black cosmos with stars) on zoom in/zoom out: Depending on game in vanila/BTS/mod - under appropriate folder edit XML/GlobalDefines.xml file: under CAMERA_FORCE_TO_SMALLEST_MAX_DISTANCE set value 1.
![civilization iv completo civilization iv completo](https://www.old-games.com/screenshot/9659-10-sid-meier-s-civilization-iv.jpg)
Game could load without exiting to main menu, but if loading isn't quick - you can be sure it crashes within few turns. World Editor - works when game itself takes 1440 - mouse doesn't reach most right area (map, scrolling screen, city production pop up menu).Īlt+Click for mark/upgrade ALL units - doesn't work in KDE (Alt+Click = move window) - user needs to upgrade stack by stack. "Rise of mankind - a New Dawn" in version: rand_full_installer_2020-03_rev1087.exeīiggest maps (RAND) with not more than 4 victory conditions. GOG version - setup_civilization4_complete_2.0.0.4.exe